To speed up this process, include a Pokemon with Flame Body in your party, as it halves the steps required to hatch Pokemon Eggs. Obtain Happiny Egg from HikerĪ Hiker near the gate leading to Route 209 will give you a Pokemon Egg that hatches into Happiny if you speak to him.Ī Happiny Egg needs 10,031 steps in order for it to hatch. Ghost-type Pokemon will see much use from holding Spooky Plate as it boosts Ghost-type attacks. Letting a Pokemon hold Amulet Coin and sending it out in a battle will double the money you will get from that winning that battle. Useful held items can be found inside Amity Square. New to Brilliant Diamond and Shining Pearl, up to 6 Pokemon can roam around the park with you, and you can now cook Poffins inside the Park.Īmity Square New Features Pick Up Items Inside Amity Square Hearthome City Tips & Strategies Visit the Amity SquareĪmity Square is a park in Hearthome City where you can walk with cute Pokemon in your party. Once Surf (HM03) is unlocked, you can now use it outside of the battle.
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How to Beat Fantina Hearthome City Gym Battle Rewardsĭefeating Gym Leader Fantina will reward you with the items below and unlock Surf (HM03). Just be careful of the status conditions her Pokemon can inflict on your team. It would be wise to have a Dark type physical attack to damage her Pokemon. Hearthome City's gym leader, Fantina, is a ghost type user. Hearthome City Gym Leader: Fantina's Pokemon Pokemon From there, travel west and pass through Route 218. The fastest way to reach Canalave City is by flying to Jubilife City. After the conversation, travel to Canalave City. Upon exiting the Pokemon Gym, you'll encounter Cynthia. Having a Dark-type move will help you in battle. Gym Leader Fantina's Pokemon are all Ghost-type. If you enter the wrong door, you will encounter a trainer battle. On the second floor, you'll find a signboard interact with it.Īnswer the quiz correctly to reach Gym Leader Fantina's location. Travel north, and step on the small platform. Make sure to heal your Pokemon first and stock Potions before proceeding to this step. Hearthome City Objectives (2nd Time) Steps to proceed through Hearthome City (2nd Time) If you wish to clear the way and travel Route 212, visit Solaceon Town first.
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When you first visit Hearthome City, you will find out that a TV Reporter is blocking the path to Route 212. If you picked Piplup as your Starter Pokemon If you picked Turtwig as your Starter Pokemon Hearthome City Rival Battle: Rival's Pokemon If you picked Chimchar as your Starter Pokemon Talk to the hiker near the gate to Route 209 to receive a Happiny Pokemon Egg.
Enter the gate on the southeast to find the entrance. Path to Route 212 is blocked travel to Route 209. Make sure your Pokemon are in good condition before proceeding into this area. You will encounter your rival in the center path and will challenge you into a battle.
You'll receive a Glitter Powder from Keira and a Tuxedo or Dress from your Mom. Head inside the Contest Hall, and you will encounter Keira together with you Mom. Talk to Fantina, the Gym Leader of Hearthome City. Talk to the man with a red hat, and he will show you the way to the Contest Hall. Travel east, and enter the path at the center. This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items.Hearthome City Walkthrough Hearthome City Objectives (1st Time) Steps to proceed through Hearthome City (1st Time) Generation IV – V – VI – VII – VIII – IX.Held by wild Sandshrew SP and wild Sandslash SP (5% chance each)ĭelibird Presents ( Mesagoza Branch, after earning 4 Gym Badges) Held by wild Sandshrew and wild Sandslash (5% chance each) Ultra Space Wilds (sometimes dropped after Barbaracle ambush encounters) US UM
When the holder uses moves that deal damage over several turns, such as Bind or Wrap, their effects will last longer than usual. It extends the duration of multi-turn attacks, such as Bind and Wrap.Īn item to be held by a Pokémon. It extends the duration of multi-turn attacks like Bind and Wrap.Īn item to be held by a Pokémon. When held by a Pokémon, it causes binding moves used by the holder to always continue for 7 turns.Ī Pokémon hold item that extends the duration of multiturn attacks like Bind and Wrap.Ī Pokémon held item that extends the duration of multiturn attacks like Bind and Wrap.Īn item to be held by a Pokémon. When held by a Pokémon, it causes binding moves used by the holder to always continue for 5 turns.